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Archive for September, 2018

Americans Don’t Know Politics?

A major issue with American politics, perhaps with any politics, is that voters, i.e., the populace that participates in the whole process, on most occasions, they, simply, don’t understand politics. The danger here is that, without a legit understanding of politics, the populace runs the risk of authorizing an idiot or tyrant or despot, into a high office where their will-power could be exercised to its fullest extent.

Americans, during election season, tend to rely on the media as their primary information source. And that, indeed, in itself, for a political scholar, should reveal that the average American’s knowledge of politics is minuscule, at best. To use the media, i.e., as a guide in making a wise decision when making a vote is just not enough.

The American media, usually any nation’s media for that matter is nothing but trickery and rhetoric. Therefore, to truly make a wise decision in making a vote, there will have to be more than just what the television, radios, and newspaper articles inform them about. This information indeed is only meant to sway one’s opinion hither or thither.

It is meant to present an opponent as good or bad, or vice versa. It’s a mere drama, a shallow competition. In having a political discussion with a typical American political comentator, one who enjoys thinking of themself as concerned and involved in America’s political atmosphere, they will on most cases, use the media to support their arguments, as if the media is an engine for Truth–when, in reality, it is an engine for Lies.

Now, it cannot be forgotten, though often it is, that politics is a science. And so, if one is to participate in the authorization of people who will reign over them, a true understanding of politics, one would think, is beyond necessary. Obtaining wisdom concerning politics is certainly not an easy task.

Likewise, becoming a physician, one who is wise in making decisions with regard to healing or the medicinal arts did not over night, of course, stumble upon that wisdom. To become a doctor or a lawyer or an engineer, it takes time and dedication. It is the same for the political scientist, though their craft is not as financially rewarding as its counterparts, its requirements for wisdom are no different.

Now American politics revolve around two ideologies, more or less, which are conservatism and liberalism. The two ideologies are represented by two political factions: Republican (conservative) and Democrat (liberal). When the founding fathers, who had their Masonic Moors and Egyptian literature to guide them, constructed the American government, they had one thing in mind: Balance.

For them, similar to the Ancient Egyptians, the notion of balance truly is a map designed by God himself. When God created the Universe, in his omnipotent wisdom, he created it completely symmetrical. In other words, there’s up, there’s down, there’s hot, there’s cold, and everything has an opposite.

The Egyptians, indeed, took this notion of balance to a level that no nation hitherto has achieved. However, America’s Republic, though nowhere near as sublime as its Ancient predecessor, is a brilliant work of balance. The balance of American politics, its struggle of opposites, I believe, is a major factor contributing to its longevity.

Again, it still has quite a long ways to go to equal the Ancient Egyptians, but due to its balanced political struggle, it indeed possesses the potential to survive for many centuries to come. Much of our government’s system of checks and balances is obvious. And so, in grade school, we learn about the three branches of government: executive, legislative, and judicial.

And we learn about how they all work together and how neither of them really possess any more power than the other. These facts, of course, are all a requirement if one is to have, at least, a basic understanding of American government. Even those simple facts, believe it or not, nowadays, ironically mid an epoch of unrivaled information, still are unknown by a great majority of Americas voters.

There are also balances within American politics that are not as easily observable by one without political wisdom. It is the job of the wise voter to know who or what or why they are making such a weighty decision. One, in order to make a wise decision in a vote, must have a sturdy foundation in political history and political literature.

Political history no doubt advises us as to the nobility or infamy of sovereigns in the past. It allows us to use prior experiences as a torch to illuminate the pathway to successful government. Political literature, on the other hand, affords the ability to obtain a political mindset. To delve deep into the minds of historical figures, the minds of noble men, is but a means to, in turn, shape noble men of the present.

Now, in American politics, however, one must be able to recognize the hidden balances. What, then, do I mean by hidden balance? Republican and Democrat represent, in addition, something that is hardly recognized by an ordinary voter. They represent a fundamental balance–a balance, in shaping a successful government, that cannot go underestimated. And that hidden balance is Good and Evil.

Now, what is good, what is evil, can be debated some other time. For now it suffices only to define each ideology and allow the reader to decide. Republican, as we discussed above, represents conservative. In America Republicans (conservatives) are catorigized as, more or less, religious, rich and frugal, family oriented, etc. This, of course, is not concrete.

There are multiple engenderments of Republicans. I am only speaking, I must admit, stereotypically. And Democrats (liberal) usually are less religious, liberal with money, not very family oriented. Notice also that the prefix Demo has never denoted a positive meaning. From this prefix there are words such as Demon, Demolition, Demolish. All of which are no doubt frightening words.

The reason, I think, this prefix appears in the word Democracy is because a democracy, historically, has been a frightening idea. It’s a government where there is no government, and all is ruled by the populace. That sounds like chaos. Note, that Amerca is not a democracy, but a Republic. In a Republic, the populace, through whatever system, authorize who they deem responsible and wise to rule.

Theoretically, of course. If the people in a Republic are oblivious to true political wisdom, then still it could end in chaos. And notice, as well, that the prefix Re, begins the word Republic. A much, so to speak, positive word, meaning to do over and over. Who knows which, of the hidden balance, truly represents the Good or Evil?

That decision is determined by wise voters–presuming, of course, they take the time to evolve into political scientist. And if, indeed, they elect to choose, then they will choose, and they will choose wisely.


The Dangers of Fortnite

Though often portrayed as harmless, gleeful, and merry, modern video games are sub consciously shaping American children into sociopathic killers. Video games are vastly more dangerous, psychologically, than television and radio, per se. And if not carefully observed and thoroughly explained, the virtual world video games attempt to simulate will indeed become “realities.” Now, Radio, on a phenomenological level, is one-fold.

By this, I mean, in its application it, exclusively, revolves around the dispersing of language. This, no doubt, in no way subtracts from its potency as a psychological vehicle, in marketing, and in other persuasive agendas. Television, on the other hand, adds another variable to the formula.

Television, on a phenomenological level, is two-fold inasmuch as in its application, it revolves around the dispersing of language, and imagery. This, indeed, adds to the persuasivity of the device. One last conduit of media that I failed to mention above, but still is indespinsible to the discussion is the computer.

Computers, of course, add yet another variable to the formula. Computers, on a phenomenological level, are three-fold in that they involve language (spoken or written), imagery, and, what I shall refer to as, “user-ship.”

Usership is an important idea for the discussion before us. This usership brings the “mental” into a kind of “network.” Usership is a tool that, during this technological epoch, can be engendered in myriad different facets. A traditional computer uses usership with its mouse and its graphic interface. This allows the mind to not only listen and observe, but to “participate.”

Video games, which are extensions of computers, take this “participation” and intensifies it. It, I must say, is quite the “experience.” Hold on. Then again, it’s not quite the experience: verily, it’s not an experience at all. And unfortunately, for many of our glorious, courageous, and patriotic American children, from all backgrounds, and of all shades, its extremely difficult for them to distinguish between real experiences and imitative experience.

A truly devout, strick, loving, and caring parent will no doubt chastise me for my claim. They will say that through their good parenting and guidance their child will not be led astray. And they most certainly will be correct, for our wise ancestor King Solomon tells us to “train up a child the way he should go, and when he is older, he shall not depart from it.”

It is not that I am challenging one’s judgement as a parent in allowing their children to play any video game they fancy. Nor am I being a hypocrite. For I, with my eternally youthful spirit, on many an occasion, have fancied the adrenaline rush of virtual simulation. It’s for this very reason that I am concerned.

I have witnessed a generation grow up playing Grand Theft Auto, and, when they are well into their teens, they’re getting arrested for carjacking. And most of their first time stealing a car or carjacking some helpless person was on a video game.

Of course, probably they were introduced to the idea of these crimes by the T.V, or by some song on the radio. I would say by their environment, as well, but their environment is only a reflection of what’s going on inside its homes. Thus, if kids are playing games that encourage crimes (and violent ones at that); if they are seeing films and hearing songs that encourage the same thing; then, what do we expect their environments to look like?

The current game that has captured the minds of American Youth is a game called “Fortnite.” In summary, its a violent, wasteland, every man for himself, type of game that connects a network of users to one battlefield, to build forts, to hideout, to even practice guerilla warefare, as if in a true anarchical wasteland.

We have yet to see what type of zeitgeist it will produce in a future generation. But if it’s anything like the Grand Theft Auto generation, then I think we have a lot to worry about. Aristotle, in his infinite wisdom, once said, somewhere along the lines, that the future of a society depends on the education and wisdom of its children. Is it wise to allow our “future” to virtually go to war? It could be. But I seriously doubt it.

But there is one thing we all know for sure: there is nothing like the real thing.

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